Home » Glossary » Addiction

Glossary

What Is Addiction? ↓

What Is Addiction? Addiction is a condition that results when a person ingests a substance (alcohol, cocaine, nicotine) or engages in an activity (gambling) that can be pleasurable but the continued use of which becomes compulsive and interferes with ordinary life responsibilities, such as work or relationships, even health. Users may not be aware that their behavior is out of control and causing problems for themselves and others. The word addiction is used in several different ways. One definition describes physical addiction. This is a biological state in which the body adapts to the presence of a drug so that drug no longer has the same effect; this is known as tolerance. Because of tolerance, there is a biological reaction when the drug is withdrawn. Another form of physical addiction is the phenomenon of overreaction by the brain to drugs (or to cues associated with the drugs). An alcoholic walking into a bar, for instance, will feel an extra pull to have a drink because of these cues. However, most addictive behavior is not related to either physical tolerance or exposure to cues. People compulsively use drugs, or gamble or shop, nearly always in reaction to being emotionally stressed, whether or not they have a physical addiction. Since these psychologically based addictions are not based on drug or brain effects, they can account for why people frequently switch addictive actions from one drug to a completely different kind of drug, or even to a non-drug behavior. The focus of the addiction isn't what matters; it's the need to take action under certain kinds of stress. To treat this kind of addiction requires understanding of how it works psychologically. No matter which kind of addiction is meant, it is important to recognize that its cause is not a search for pleasure, and addiction has nothing to do with one's morality or strength of character. Experts debate whether addiction is a "disease" or a true mental illness, whether drug dependence and addiction mean the same thing, and many other aspects of addiction. Such debates are not likely to be resolved soon. But the lack of resolution does not preclude effective treatment.

Compulsive Gambler ↓

A compulsive, or pathological, gambler is someone who is unable to resist his or her impulses to gamble. This leads to severe personal and, or, social consequences. The urge to gamble becomes so great that tension can only be relieved by more gambling.

Nicotine Addiction ↓

Addiction is characterized by certain patterns of use.  The first pattern is called tolerance.  Tolerance is when the individual needs to use larger quantities of the drug to obtain the same effect.  Note that most smokers start with a "few" each day and end up smoking over a pack a day.

The next characteristic of addiction is withdrawal.  Withdrawal is a set of physical symptoms which occur when the person stops using the substance.  Anyone who has tried to quit smoking can tell you that your body reacts poorly to the absence of tobacco.  Some common withdrawal symptoms include:  cravings for tobacco, anxiety, drowsiness, irritability, nausea, restlessness, headaches, depressed mood, decreased heart rate, increased appetite or weight gain, and difficulty concentrating. 

The third characteristic of addiction is the presence of dependent behaviors.  Once common example is the continued use of tobacco in spite of knowledge that such use is harmful to yourself or someone you care about.  Other examples include an individual who refuses to accept a job they need because their work will occur in a smoke free environment or a parent who continues to smoke around a child in spite of the damage it does to the child's health.  Other behaviors include preoccupation with tobacco, rituals about buying and smoking tobacco, hiding or sneaking cigarettes, or choosing friends, recreational activities, and lifestyles which revolve around the availability of tobacco.

Gambling Addiction ↓

Gambling can be defined as betting something of value when the outcome is uncertain. Gambling occurs in many forms, most commonly are: lotteries, casinos (slot machines, table games), bookmaking (sports books and horse books), card rooms, bingo, and pari-mutuels (horse and dog tracks, off-track-betting, Jai Alai). Pathological or Compulsive Gambling is identified as an impulse control disorder and has features similar to other addictive disorders, without involving the use of an intoxicating drug. What are the warning signs of pathological gambling? Gamblers' Anonymous asks its new members twenty questions: Did you ever lose time from work due to gambling? Has gambling ever made your home life unhappy? Did gambling affect your reputation? Have you ever felt remorse after gambling? Did you ever gamble to get money in which to pay debts or otherwise solve financial difficulties? Did gambling cause a decrease in your ambition or efficiency? After losing, did you feel you must return as soon as possible to win back your losses? After a win, did you have a strong urge to return and win more? Did you often gamble until your last dollar was gone? Did you ever borrow to finance your gambling? Have you ever sold anything to finance your gambling? Were you reluctant to use "gambling money" for normal expenditures? Did gambling make you careless of the welfare of yourself and your family? Did you ever gamble longer than you planned? Have you ever gambled to escape worry our trouble? Have you ever committed or considered committing an illegal act to finance gambling? Did gambling cause you to have difficulty in sleeping? Do arguments, disappointments, or frustrations create within you an urge to gamble? Did you ever have an urge to celebrate any good fortune by a few hours of gambling? Have you ever considered self-destruction as a result of your gambling? Pathological gamblers usually answer yes to at least 7 of these questions.

Video-Game Addiction ↓

Video game addiction is described as an impulse control disorder, which does not involve use of an intoxicating drug and is very similar to pathological gambling. Video game addiction has also been referred to as video game overuse, pathological or compulsive/excessive use of computer games and/or video games. Statistics show that men and boys are more likely to become addicted to video games versus women and girls. Recent research has found that nearly one in 10 youth gamers (ages 8-18) can be classified as pathological gamers or addicted to video-gaming.

Chronic Pain ↓

Chronic pain generally persists for six months or more and continues after the expected cessation of the pain. Acute pain occurs in response to a specific, time-limited medical problem. Chronic pain tends to elicit severe depression as a result of long-term limitations and hopelessness. It is important to remember that one can become physically dependent upon a drug, but not addicted. Addiction is characterized by a loss of control over the substance or behavior, preoccupation with the substance or behaviors, and continued use despite emotional, physical, legal, or social consequences. A person with chronic pain may need to be withdrawn from medications in order to proceed with the next step in the pain management protocol. However, medications can be abused and lead to addiction, which may necessitate further treatment.

Internet Addiction ↓

Internet addiction is described as an impulse control disorder, which does not involve use of an intoxicating drug and is very similar to pathological gambling. Some Internet users may develop an emotional attachment to on-line friends and activities they create on their computer screens. Internet users may enjoy aspects of the Internet that allow them to meet, socialize, and exchange ideas through the use of chat rooms, social networking websites, or "virtual communities." Other Internet users spend endless hours researching topics of interest Online or "blogging". Blogging is a contraction of the term "Web log", in which an individual will post commentaries and keep regular chronicle of events. It can be viewed as journaling and the entries are primarily textual. Similar to other addictions, those suffering from Internet addiction use the virtual fantasy world to connect with real people through the Internet, as a substitution for real-life human connection, which they are unable to achieve normally.

Algophobia ↓

fear of pain

Cocaine ↓

Cocaine abuse in the United States peaked in the 1970s and 1980s, but it remains an enormous problem today. The stimulant directly affects brain function, and long-term addiction leads to extensive physiological and psychological problems.  Cocaine also know as Black Rock, Blanca, Candy, Bugger Suger, Bump, Cookies, Dice, Purplr Caps, Rail, line to name a few.

Morphine ↓

It is a pain opiate type medication that acts directly on the central nervous system to decrease the feeling of pain. It is also know as God's drug, Miss Emma, Hows-morphine, M.s.-morphine and others.

Xanax ↓
Xanax is a benzodiazepine that is used to treat anxiety, disorders, panic disorders and anxiety caused by depression. It is also known as Bicaycle pats, white pills, Foot balls, blue pills, Handlebars-white pills, School bus-yellow pills, White Boxs, white pills, White girls-white pills, Yellow boys-yellow pills, Z-bars to name a few.
Substance Abuse ↓

The inappropriate use of and possibly addiction to illegal and legal substances including alcohol and prescription and non-prescription drugs.

Compulsion ↓

Repetitive ritualistic behavior such as hand washing or ordering or a mental act such as praying or repeating words silently that aims to prevent or reduce distress or prevent some dreaded event or situation. The person feels driven to perform such actions in response to an obsession or according to rules that must be applied rigidly, even though the behaviors are recognized to be excessive or unreasonable

Methamphetamine ↓

It is a highly addictive stimulant that affects the central nervous system. It takes the form of a white, odorless, bitter-tasting crystalline powder that easily dissolves in water or alcohol. It is also know as Agua, Biznack, Bling, Blue Acid, Booger, Caca, Candy, Crystalight, Cube, Devils Dust, Drano, Ice, Izice, Moon Juice, Rocket Fuel, Sparkle to name a few.

Cannabis/Marijuana ↓

Cannabis/Marijuana Also known as ganja, weed, reefer, Yerba, Yesca, Yesca, Zambi, White Russian, white wedio and grass to name a few.   Cannabis-marijuana is a psychoactive herb that comes from the hemp plant. This mind-altering substance is an illegal drug in most states. Marijuana is a green or gray mixture of dried, shredded flowers and leaves of the hemp plant Cannabis sativa.

Catfish ↓

A Catfish scam occurs when someone assumes a persona (or many) in order to trick another person into believing that they are really that person online. People fall for this scam due to loneliness, sensation seekers, extroverted, revenge and greed.

Caffeine Powder ↓

Bulk bags of pure caffeine powder available online and can cause death. Just a teaspoon of pure caffeine powder is equivalent to about 25 cups of coffee-a lethal amount. Besides death, severe caffeine overdose can cause fast and erratic heartbeat, seizures, vomiting, diarrhea, and disorientation.

Palcohol ↓

Freeze-dried alcohol in a powdered form. It can be sprinkled on food, combined with water to reconstitute any of a number of flavored alcohol drinks. It can be snorted or inhaled for an immediate and potentially dangerous high.

Flakka ↓

This synthetic drug comes in crystalline rock form, it can be swallowed, snorted, injected, or used in an e-cigarette and vaped. The effects can last hours to days. It is highly addicitve, both from physical as well as psychological effects. The drug can be easily concealed in public.

Dripping ↓

Dropping e-cigarette liquid directly onto the hot coils of the device to produce thicker, more flavorful smoke — a new study found. "Dripping," which differs from normal e-cigarette use that slowly releases the liquid from a wick onto a hot atomizer, may expose users to higher levels of nicotine and to harmful non-nicotine toxins, such as formaldehyde and acetaldehyde — known carcinogens.

IQOS ↓

IQOS are sophisticated electronics that heat specially designed heated tobacco units. IQOS heats the tobacco just enough to release a flavorful nicotine-containing vapor but without burning the tobacco.

Hysingla ↓

Hysinglaer ER (hydrocodone bitartrate extended-release tablet approved by the FDA. It is the only extended-release abuse-deterrent hydrocodone product that does not contain acetaminophen or any other type of analgesic pain reliever. It is a class ll extended-release narcotic used for the management of severe pain that requires around the clock treatment. The tablet is difficult to crush, break, or disolve, and forms a thick gel that cannot be easily prepared for injection.